

We can also assume this MGEF effect enhances damage because of the suffix "FF" and we know that "Contact" means the effect takes place when something is hit with the object that this effect is on. Looking at the example we can tell that it is from a dungeon because of the prefix "dun".

Here is a list of the prefixes and suffixes I have observed along with what I believe them to mean:ĭun = Dungeon, most likely the first or only dungeon the MGEF effect is found in.Ĭonf = Confidence (a factor used with illusion spells)Īrea = Having effect on the area around your characterĪimed = Having effect on whatever your character is facingĬontact = Having effect on whatever/whomever your character hits or attacksĬonc = Concentrated, Never seen in the same description with "FF".įF = Fire and Forget, never seen in the same description with "Conc".Įxample: 0010582E : Briarheart Geis (dunLostValleyDamageFFContact) These can be hard to understand, but by being able to understand them you will be able to better guess what effect the MGEF will have based on the characteristics of the descriptor. In most of these descriptions there are recurring prefixes and suffixes that are commonly acronyms or just a small fragments of a word. This is actually a poor example for what I am going to teach you, but as soon as you see some other examples you'll understand what I'm talking about. Almost all of the ID's have specific descriptions after the name of the MGEF, this being an example of the first one's description: (DraugrMagicAxeStreak). I will be posting some that work on this page, but for now here's a guide of what I've figured out about these ID's: Many of these ID's are useless and have no effect so you'll have to just find ones that sound good and try them out in-game. In case you are not familiar with this code, it allows you to create a nearly limitless amount of enchanted items through the console with the MGEF ID's you will see on the website.

It's a list of over 2'000 MGEF ID's that are meant to be used with the console command playerechantobject (item ID)(MGEF ID)(MGEF ID). Equip yourself with a good variety of these and throw in a Night-Eye, Detect Life, or Shield to round out your armor and you'll be sitting pretty.I found this extensive list of MGEF ID's while browsing the internet for Skyrim enchantments. By far, the most useful enchantments you can place on your armor are Fortify Attribute (beef up wherever your character is hurting - most likely Luck), Fortify Health, Fortify Magicka, Reflect Damage and Feather. Once you choose which enchantment you'd like to add to the armor, the altar will tell you how large of a magnitude your enchantment will have and it will depend entirely on the size of the soul you are using. When you enchant armor with a constant effect, you can't change the magnitude of the effect nor can you apply more than one effect. If you have more Charge have available from the size of the soul you are using, then you'll be able to enchant a more powerful spell to your weapon. Making a weapon that does extreme damage but can only be used twice before you have to recharge it makes it mostly useless. Make sure you keep an eye on the number of uses the weapon will have before you have to recharge it. Magnitude and Duration are much more important for weapons than Area is, unless you are enchanting a bow. Next you'll be asked to choose the Magnitude, Area, and Duration. It must be a weapon that doesn't already have an enchantment - you can't make an uber weapon. This time, select which weapon you'd like to have the enchantment placed on. You still need to know the spell effect before you can enchant it. This works exactly the same as making a spell. Constant effect enchantments never wear off.Īlthough you can find just about every type of enchanted weapon yourself, it still might be worth your time to add your own enchantments depending upon your style. Likewise, weapons that are enchanted need to be recharged using more souls and soul gems once they run out from use. These enchantments are working all the time when you wear the item, unlike a weapon which will only be used when you strike an enemy. We prefer to do all of our enchanting on things we wear because it is the only way to do constant effect enchantments. You can choose either a weapon or a piece of apparel. Next, you'll have to select an item to enchant. Once you have your filled soul gem and are at the Altar of Enchanting, select it for use. You can use the charge from these souls to replenish enchanted items, but we're here to talk about doing the actual enchanting.
